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![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.10.23 16:12:00 -
[1]
Originally by: Yaay BTW, the easiest way to know that it is infact inflation, look at GTCs. The market price has skyrocketed in the past year as the server has gotten more isk. Now for all intensive purposes, GTCs which ARE affected by real world mechanics are the best tool to measure this by.
There is only one limited resource in Eve, that resource is time. Everything must be measured against time as it is the only economic link (commodity) that can have an impact between the real world and the Eve world.
We can not compare the value of ISK as it relates to real world currency and make an argument for inflation in the Eve game world. The Eve money supply is not a zero sum game, the Eve money supply, for all intensive purposes is unlimited. What is limited is how fast ISK is generated in the money supply û the rate by which it increases, Keynesian modelÆs will only take us so far. A number of artificial caps also have a huge impact on prices in Eve. The recent change to Coupling Arrays and the price of trit illustrates this very well.
What can be argued is that more ISK in the Eve world makes ISK less valuable in the real world. As it relates to time, the only commodity shared between the two economies, we only know one thing, a playerÆs ability to generate ISK has less real world value than it did before. One answer for this is because more people are doing it (generating ISK, more time exists in the Eve economy). Another possible answer is that more players are choosing to spend their time consuming ISK instead of making ISK. This could cause downward pressure on the value of ISK as it relates to the real world (time).
WhatÆs the cause, I donÆt know. I suspect it is macro/sweat shop ratters, players choosing to buy has GTCs gone up. (I donÆt have access to those numbers, but we can be pretty sure there is not one root cause.) Add to that a general increase in the population and an increase in the ability of existing players to increase their ISK generating abilities over time and we get more ISK as a natural progression. More ISK per unit of Time, and ISK will loose value as it relates to Time.
It would be nice to see if the new CCP economist would do a study on that, the rate by which the money supply changes, server population and skill points and the average value of GTCs or ISK/Euro/USD over the same time frame. My suspicion I that weÆll find a set of numbers that mimic one another very closely.
-AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.10.24 06:10:00 -
[2]
Originally by: Athanasios Anastasiou
The only way you can deny the OP's point is if you do not believe that the EVE population on average is a lot richer than it use to be. Anybody who has been in the game for longer than 2 years can see that people are MUCH wealthier. Remember when owning a freighter was a big deal? Obviously the isk sinks aren't working.
This may be true, I donÆt have access to the numbers. So a question, is this a bad thing, good or neutral? In my view, blobs are not caused by wealth. Players could blob freebie noob ships or cheapo t1 frigs If they wanted to do so. The cause of blobs is off topic so wonÆt give my typical solution to it. Back to the question, is it bad. If players can play with more toys, have more toys etc, they will be more willing to risk those toys. Aeco Feife, who also gets the ôtimeö concept, made a good point. And that is effort as it relates to time. Is grinding away to replace ships more or less fun than not grinding to replace ships? This is a game, fun should trump all other considerations, even well earned sovereignty.
-AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.10.24 06:47:00 -
[3]
Edited by: Adunh Slavy on 24/10/2007 06:49:07
Originally by: Yaay
Because CCP is injecting money into the system at an alarming rate, we are experiencing INFLATION. Inflation in itself isn't a bad thing all together. The problem isn't the inflation, it's the rate of inflation.
If I may suggest, Yaay, use the term "money supply" instead of "Inflation" as I much of this thread is a debate about what the word "inflation" means and not a debate about your main point. I'm sure you'd like to debate your point with out having to be distracted by arguments regarding context, which inevitably to errors of equivocation by one party or the other.
P.S. (edit) The post right above mine illustrates the conext error we have in the thread. -AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.10.24 07:16:00 -
[4]
Originally by: Yaay
I think most people will tell you that blobbing is not fun. If lag was more manageable, it may be, but since the server cannot handle such large fleets, the most obvious solution is a deterrent from said fleets being common.
YouÆve much more experience than I in this regard and IÆve no reason not to take your word for it. I donÆt want to derail the thread with my pet issue too much so wonÆt speak to it directly, but blobs need to be solved with/by game mechanics. If every player flew drones and one player had a BC with a large smart bomb, the story would be pretty much the same I would suspect. So long as blobbing is the most effective tactic, players will blob.
Anyway, back to the topic at hand à
-AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.10.24 07:31:00 -
[5]
Originally by: Yaay
I actually found it funny when i used to help new players learn PvP. Their biggest frustration was how easily the lost big ships. The honest answer was, they never even learned how to value and use something small before climbing into bigger toys.
...
One of the biggest excuses new players have for leaving the game is that they can't catch up in skill points and therefore can never be effective in the game like older players. The truth is their eyes get too big to fast in game, and they get frustrated with the lack of skills because they're flying ships beyond their means.
Same thing is happening on the PVE side of the house too. :) -AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.10.24 08:30:00 -
[6]
Originally by: Avon I think one of the reasons that personal wealth is increasing too fast is that there is less need to rely on other people.
This is a valid point. Though IÆm not sure it increases the overall money supply, it may well impact distribution however. It seems, and has seemed, since I started playing (2yrs), that EveÆs production chain, manufacturing, has always been more vertical than was intended.
-AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.10.24 09:59:00 -
[7]
Originally by: Avon
Originally by: Adunh Slavy Though IÆm not sure it increases the overall money supply,
My fault, I think I missed out an entire paragraph. ![Rolling Eyes](/images/icon_rolleyes.gif)
It happens ![Smile](/images/icon_smile.gif)
Quote:
The risk and the supply availablity dictate the "worth", and those are both player influenced.
Risk, certainly is, supply partly is. Imagine if tomorrow players could mine high sec moons. The supply change was CCP, the risk evaluation would be players. But yes, you're correct in essence.
The key concept you expressed with, "effort is the limiting factor on price" is where the "inflation" exists. Note the quotes for our context of the word, so that the dictionaries can be closed. ![Wink](/images/icon_wink.gif) -AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.10.25 03:09:00 -
[8]
Originally by: Yaay Most builders in empire are actually alts of 0.0 guys and are fed by 0.0 production/mining/trade.
Do you have data for this or is it a hunch?
-AS |
![Adunh Slavy Adunh Slavy](https://images.evetech.net/characters/680860739/portrait?size=64)
Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.10.25 03:50:00 -
[9]
Originally by: Yaay It's simple, listen to any pure empire builder... there #1 complaint is lack of access to 0.0. IE, more incentive for 0.0 players to use their advantage. Not to mention 4 years of game experience talking.
Too subjective for my tastes ![Smile](/images/icon_smile.gif) -AS |
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